Colors

Introduction
There are three different color systems avaible in AfterShock: Color names, color tokens and hex color codes. The following sections gives a brief overview of the usage.

Color names
These color names can be used for the brightskins. You can colorize your playername with the corresponding color tokens.

Example:  ^1Test^2name will result in the name Test name

Color tokens
While the color names from the table above weren't changed in AfterShock, there are new color tokens a-A and z-Z implemented in AfterShock. The following table contains all new tokens and the corresponding hex color code:

These color tokens can be used to colorize your ingame playername or the playermodel brightskins.

Example: ^aT^be^cs^dt^An^Ba^Cm^De will result in T e s t n a m e

Hex colors
Hex color codes works in AfterShock as 0xRRGGBBFF, whereas RR stands for red, GG for green, BB for blue and FF for the alpha value of the color.

Example:  Use the value 0x00ff45FF to set the hex color #00ff45.

Besides the color names and color tokens, hex color code can be used to colorize your brightskins. Some cvars are working only with hex color codes (revision 108), such as cg_enemyweaponcolor and cg_teamweaponcolor.