In AfterShock you are able to change almost all settings via console or config files. On this page you can find all new cvars introduced in AfterShock with a short explanation.
cvar | default | recommended | description |
---|---|---|---|
s_ambient | 1 | 0 | 0 will disable ambient sounds on the map. game sounds like footsteps or item pickups will be more hearable. |
cg_ammoWarning | 3 | 3 | bitmask for low ammo warning:
1: Onscreen message 2: Sound |
cg_autoaction | 0 | 7 | Bitmask to enable automatic record of demo, screenshot and statistic files. See also cg_autoaction |
cg_autosnaps | 1 | 1 | 1: The snaps value will be set to the sv_fps value on connect. |
cg_brightItems | 0 | 1 | 1: Enables brightitems (so far only bright weapons). |
cg_chatBeep | 1 | 1 | Enables/disables chat beep. |
cg_crosshairColor | 7 | Replaced for the old cvars cg_crosshairColorRed, cg_crosshairColorBlue, cg_crosshairColorGreen. Valid range: [0-9],[a-z], [A-Z] | |
cg_crosshairHitColor | 1 | 1 | Color of crosshair hitcolor if using cg_crosshairHitColorTime != 0 |
cg_crosshairHitColorTime | 0 | 500 | Time of cg_crosshairHitColor in msec. |
cg_crosshairPulse | 1 | 1 | 1: pulse on item collect
2: pulse on damage done |
cg_crosshairSize | 24 | Accepts values for each weapon now. See also crosshair setup | |
cg_deadBodyColor | 0x323232FF | any dark color | Color used for darken dead bodies if cg_deadBodyDarken is set to 1. |
cg_deadBodyDarken | 1 | 1 |
1: Dead bodies will appear in the color defined with cg_deadBodyColor. |
cg_deathNoticeTime | 3000 | ||
cg_deferPlayers | 1 | 0 |
1: will force AfterShock to only load new player model/skins when you are fragged or look at scoreboard. 0: should load new player models/skins as soon as you or another player joins the server. |
cg_drawRespawnTimer | 1 | 1 | 1: Enables the item respawn timers. |
cg_drawAccel | 0 | 0 | 1: Displays the acceleration with a red / green bar |
cg_drawAmmoWarning | 1 | 1 | 1: Enables the ammo warning defined in cg_ammoWarning |
cg_drawCrosshair | 4 | Accepts values for each weapon now. See also crosshair setup | |
cg_drawGun | 3 | 3 | Position of the gun in the hud:
0 : disabled
|
cg_enemyWeaponColor | 0x00FF00FF | Color of enemy weapon effects if cg_forceWeaponcolor is set. See also cg_forceWeaponColor | |
cg_drawItemPickups | 7 | 7 | bitmask to display item pickup. See also cg_drawItemPickups |
cg_forceTeamModels | 0 | 0 |
1: Enemy and team models are set to blue- and red team models. See also How to use brightskins. |
cg_forceWeaponColor | 0 | 1 or higher | Bitmask to modify the weapon effect colors depending on your team (e.g. you can color the grenades with the value 1). See also cg_forceWeaponColor |
cg_grenadeTrail | 1 | 4 | Different styles of grenade trail. |
cg_grenadeTrailRadius | 32 | 32 | Defines the radius of the grenade trail |
cg_gunx
cg_guny cg_gunz |
0 | 0 | Position of the weapon in your view. |
cg_hiRes | 1 | 1 | 1 enables the high resolution charset. The ingame text will look much better. |
cg_hitBeep | 2 | 2 | Set the hit sound. See also cg_hitBeep |
cg_hud | hud/default.cfg | Path to custom hud. See also custom huds | |
cg_inverseTimer | 0 | 0 | 1 will enable inverse timer of the match time. |
cg_itemFX | 7 | 7 | Defines the item animation behaviour. See also cg_itemFX |
cg_lightningImpact | 0 | 0 | Toggles the lightning gun ball at the end of the shaft. |
cg_lightningstyle | 0 | 0 | Changes the lightning gun beam. See also cg_lightningstyle |
cg_lgHitSfx | 1 | 0 | 0: Disables the lightning gun hit sound (not the damage sound). |
cg_lowHealthPercentile | 0.25 | 0.25 | Defines at which percentage the low health warning (blinking red values) starts. |
cg_mapConfigs | 0 | 1 | 1: The game will search for config files named as the current played map. See also How to use mapconfigs |
cg_newRewards | 1 | 1 | 1: Enables the display of the new rewards, which are introduced in AfterShock. Outdated cvar, will be deleted in the future. |
cg_noAmmoChange | 1 | 1 | 1: You cannot select empty weapons |
cg_nokick | 0 | 1 |
1 will disable the screenshaking on taking damage. |
cg_nomip | 0 | 511 | Bitmask to disable the picmip on various shaders. See also cg_nomip |
cg_oldScoreboard | 0 | 0 | 1: Enables the default OpenArena scoreboard. |
cg_particles | 1 | 1 | 1: Enables the particle system used for weapon effect particles and teleporter particles. |
cg_plasmaBallAlpha | 255 | 100-255 |
Defines the opacity of the plasma-projectiles. Try lower values depending on your r_intensity. |
cg_plasmaStyle | ? | ? | Renamed cg_oldPlasma variable. |
cg_plasmaTrail | 0 | 0 | 1: Enables the trail of the plasma bells |
cg_railStyle | ? | ? | Renamed cg_oldRail variable. |
cg_rocketStyle | ? | ? | Renamed cg_oldRocket variable. |
cg_rocketTrail | 1 | 4 | Different styles of rocket trails. |
cg_rocketTrailRadius | 64 | 64 | Defines the radius of the rocket trail |
cg_selfOnTeamOverlay | 1 | 1 | Enables/disables yourself on Team overlay |
cg_simpleItems | 0 | 1 | Values != 0 enables simpleitems, values != 1 scales the simpleitems. |
cg_smoke_SG | 1 | 0 | Enables/disables shotgun smoke after a shot. |
cg_smoothFovChange | 0 | ||
cg_teamChatBeep | 1 | 1 | Enables/disables teamchat beep. |
cg_<team>model | See also How to use brightskins | ||
cg_<team><part>Color | See also How to use brightskins | ||
cg_teamWeaponColor | 0xFFFFFFFF | Color of team weapon effects if cg_forceWeaponcolor is set. See also cg_forceWeaponColor | |
cg_weaponBobbing | 0 | 0 | 1 will enable the weapon swaying on movement. |
cg_zoomFov | 22.5 | Accepts values for each weapon now. See also crosshair setup | |
cg_zoomScaling | 1 | 1 | |
cg_zoomToggle | 0 | 0 | 1: toggles +zoom, no longer requiring players to hold the key down while zooming. |