Defines the sound when hitting an enemy:
|0||no hit sound|
|1||default hit sound|
|2||multitone hit sound|
|3||reverse multitone hit sound|
Enabled multitone hit sound will give you the possibility to hear how much damage you done to your opponent. It is a stepped sound, whereas a high sound means low damage and a deep low sound means high damage (when playing with cg_hitBeep 2). Combined with cg_crosshairHitColor 1 it is a handy way to estimate when you can "finish" your enemy with machine gun or shotgun.